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RGS Group

Chinese Checkers

SKU RGS5200 Category

A true classic game for the whole family.

Chinese Checkers is a game of strategy for 2-6 players in which the players race their 10 tokens from one side of the hexagonal board to the other. Be careful not to be blocked from entering your goal triangle!

Enjoy playing with our smooth wooden board and tokens in assorted colours.

Instructions are available in Afrikaans and English.

Suitable for 2-4 players. Age 4+.

R220.00

Description

In the box:
• 1 Wooden game board
• 60 Wooden tokens
• Instructions in Afrikaans and English

How to play

The game aims to be the first player to move all ten pegs across the board and into the triangle opposite.

Setting up
The Chinese Checkers board is in the shape of a six-pointed star. Each point of the star is a triangle consisting of ten holes (four holes to each side). The interior of the board is a hexagon with each side five holes long. Each triangle is a different colour and there are six sets of ten pegs with corresponding colours.
Chinese Checkers can be played by two, three, four or six players. Obviously, for the six-player game, all pegs and triangles are used. If there are four players, play starts in two pairs of opposing triangles and a two-player game should also be played from opposing triangles. In a three-player game, the pegs will start in three triangles equidistant from each other.
Each player chooses a colour and the 10 pegs of that colour are placed in the appropriately coloured triangle.

Let’s play
The toss of a coin decides who starts. Players take turns to move a single peg of their colour. In one turn a peg may either be simply moved into an adjacent empty hole OR it may make one or more hops over other pegs.

After the first person takes his/her turn, the person to that player’s left should take a turn next. Continue moving around the board in this matter, travelling to the left until you reach the first player again. The cycle then repeats.

Where a hopping move is made, each hop must be over an adjacent peg and into a vacant hole directly behind it. Each hop may be over any coloured peg including the player’s own and can proceed in any one of the six directions. After each hop, the player may either finish or, if possible and desired, continue by hopping over another peg. Occasionally, a player will be able to move a peg from the starting triangle across the board and into the opposite triangle in one turn!

Pegs are never removed from the board. Pegs are allowed to be moved into any hole on the board, including the holes in the other players’ triangles and those triangles that don’t belong to anyone. However, once a peg has reached the opposite target triangle, it may not be moved out of the triangle – only within the triangle.

Winning
The first player to occupy all 10 destination holes is the winner.

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